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Ghostless

Ghostless


Posts : 24
Join date : 2009-07-25
Age : 34
Location : Liverpool

Jobs,skill n builds3 Empty
PostSubject: Jobs,skill n builds3   Jobs,skill n builds3 EmptyMon Jul 27, 2009 6:02 am

This section covers Fencer and Hunter

Fencer

Class Intro

Fencers are fighters with both magical and physical attack powers. They are adept at imbuing attacks with different elemental powers and incapacitating enemies


Base Stats

Power 17 Agility 7
Physique 7 Dexterity 7
Wisdom 13 Durability 7


Equipment

Light armor
Sword

Most common builds for Fencer

3 Wisdom per lvl
2 Wisdom, 1 Dexterity oer lvl to 28 then pure Wisdom
2 Wisdom, 1 Power per lvl
2 Power, 1 Wisdom per lvl (solo)
2 Power, 1 Dexterity to 28 per lvl then pure Power (solo)
3 Power per lvl (solo)

Elemental Attacks

These attacks are close-range, elementally-attributed offensive skills. For a short period after an attack, the weapon used will be imbued with elemental power.

The power of Elemental Attacks is strengthened most by magical attack power, but the Fencer's physical attack attribute also has an effect on the final damage inflicted.

Boundless Falling Leaves
Attacks with a wood-enchanted saber. Prevents movement and attack for 3 seconds. Adds weapon wood attribute and attack speed.

Howling Wind
Area attack with a wood-enchanted saber. Stops enemies and adds elemental wood to nearby team members' weapons for 21 seconds.

Raging Torrent
Attacks with a water-enchanted saber, disabling abilities for 5 seconds. Adds water attribute to the weapon and attack speed.

Crashing Waves
Area attack with a water-enchanted saber. Adds elemental water attribute to nearby team members' weapons for 21 seconds.

Rolling Thunder
Attacks with a metal-enchanted saber, preventing attack for 5 seconds. Adds metal attribute to the weapon and attack speed.

Cracking Thunder
Area attack with a metal-enchanted saber. Adds elemental metal attribute to nearby team members' weapons for 21 seconds.

Burning Backdraft
Attacks with a fire-enchanted saber, stopping movement and magic for 3 seconds. Adds fire attribute to the weapon and attack speed.

Roaring Inferno
Area attack with a fire-enchanted saber. Adds elemental fire attribute to nearby team members' weapons for 21 seconds.

Looming Mountain
Attacks with a earth-enchanted saber, lowering movement and accuracy for 5s. Adds earth attribute to the weapon and attack speed.

Crushing Landslide
Area attack with a earth-enchanted saber. Adds elemental earth to nearby team members' weapons for 21 seconds.


Targeted Attacks

These attacks incapacitate enemies for long periods. Effects include preventing enemies from moving, using magic, or attacking.

As these skills have a long effect duration, they are suitable for using against bosses. Improving magical accuracy increases the probability of incapacitating enemies.

Stunning Strike
Hit enemy on the head so they can't use spell and skills for * sec (* sec vs. player, lower HIT). Range: 50.

Crippling Clout
Hits enemy in the leg joint so they can't move for * sec. (* sec vs. player, lower HIT) Range: 50.

Razzle Dazzle
Dazzle enemy with weapon reflection on attack for next 90 sec, reducing enemy accuracy for 5 sec (2.5 sec vs. player).

Sinister Saber
Focuses the power of the saber, causing physical damage, affecting the target's sight, and reducing accuracy.

Slap on the Wrist
Targets an enemy's arm, disabling their attacks for 5 seconds. Has a reduced chance of success against other players.

Pressure Point Strike
Strikes a target's pressure points, causing damage and disabling attacks for 9 seconds.

Toughen Magic
Improves the caster's magical attack for a short period of time.

Offensive Aura
Uses the force of nature to increase the caster's physical attack and magical attack.

Magic Barrier
Improves the caster's magical defense for a short period of time.

Defensive Aura
Uses the force of nature to increase the caster's physical defense and magical defense.


Fencing Skills

Equip Sword
The ability to equip swords.

Sword Mastery
Allows Swords to be used regardless of job at % of their full strength.

Lightning Flash
Reduces time between attacks by 1%. 1/2 effect for non-Fencer occupations.


Hunter

Class Intro

An expert in using bows and arrows, a Hunter has the longest attack range of all the jobs. In open areas, a skillful Hunter can avoid being damaged by enemies.

However, even though a Hunter fights over long-range and suffers less damage to equipped armor, they spend a lot of money on arrows, which means this is not a job for beginners.


Base Stats

Power 16 Agility 7
Physique 7 Dexterity 15
Wisdom 6 Durability 7


Equipment

Clothing
Bow


Most common builds for Hunter

2 Dexterity, 1 Agility per lvl
2 Dexterity, 1 Power per lvl
3 Dexterity per lvl
2 Agility, 1 Dexterity per lvl
2 Power, 1 Dexterity per level until 28 then pure power
2 Agility, 1 Dexterity per level until 28, then 2 Power 1 Agility per level


Archery

The damage of the offensive skills of a Hunter is based on Power, Dexterity and Agility. Skills with lower accuracy can be improved by raising Dexterity.

Full Draw
Draws a bow back fully for a stronger attack.

Strongbow
Draws the bowstring back with great force for a more powerful shot.

Additive Arrow
Fires arrows in quick succession, increasing damage to the enemy.


Two Birds With One Stone
Uses one arrow to hit the enemy multiple times.

Dart Deluge
Fires a volley of arrows to inflict damage on surrounding enemies. Consumes 5 arrows.

Dark Deluge
Fires a bloody rain of arrows to inflict damage on surronding enemies. Consumes 5 arrows.

Arrow Alchemy
Converts magic power into arrows. Useful when you have no arrows left.

Bowstring Shockwave
Uses force on the bowstring to create a shockwave that damages the enemy without using an arrow.

Assassin's Arrow
Shoots an arrow at the enemy from a distance when they are not looking. Causes great damage, but does not hit easily.

Demonslayer Arrow
Shoots an arrow at the enemy from a great distance with high accuracy but low damage.


Hunter's Instincts

The effects of these skills include improving attack, attack speed, probability of critical hits and accuracy.

Unerring Aim
Concentrates the user's powers, giving double accuracy for the duration.

Ready For Action
Readies the user for combat, raising attack, defense, magical attack, magical defense, accuracy and evasion. Stackable.

Sneak Peek
When activated, the HP of the enemy can be seen, and invisibility can be detected as well.

Aim
Concentrates and locks onto the enemy, increasing attack speed, but reducing movement speed and evasion.

Concentrated Fury
Uses an extra % attack time to increase attack by %. Reduces magical accuracy at the same time.

Poison Weapon
Applies poison to the user's weapon. Enemies hit have a chance of being poisoned and losing HP every 5 seconds for 6 minutes.

Ankle Strike
Aims for the ankle of the enemy, reducing movement speed for 30 seconds (1/3 against other players).

Weak Spotter
Analyzes the enemy's weak points, increasing the chance of a critical attack.

Appease
Calms the enemy and reduces their bad feeling toward you.

Go For the Throat
Attacks the enemy's throat, stopping them from using skills for 29 seconds (1/4 against other players).


Hunting Skills

These skills enable you to equip bows and arrows whilst in different jobs.

Equip Bow
The ability to equip bows and crossbows.

Bow Mastery
Allows bows and crossbows to be used regardless of job at % of their full strength.

Sharpened Arrow
Increase physical skill damage vs. enemy by *%. 1/2 effect for non-Hunter occupations.
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